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Better scaling or better drops for indi 101 1st floor

The 1st floor provides nothing but what was originally dropped before the dungeon was revamped to scale, which is understandable considering it's still technically a low level dungeon. But when the mobs can snipe mains in a turn if they attack them twice regardless of level, it gets kind of annoying. The indi has become "get in, kill boss, get out and forfiet so you can do something else"

shaggyhighlander, 29.05.2014, 14:37
Idea status: under consideration

Comments

Iarei, 01.06.2014, 10:23
Forced mob level scaling robs all sense of progression from a game in which a large sense of the fun is from leveling and getting stronger. It is a universally terrible idea, and nothing will get people to quit the game faster than leveling up to beat *sumboss* and then getting their legs torn off by a pack of green slimes.

I repeat - FORCED level scaling is a terrible idea that ruins games. Make it a voluntary game option, something people can choose to have active or not . . . or remove it entirely.

Please.
Demera, 03.08.2014, 02:40
My lv109 alt solo 1ind05 without a single merc dying every time. fighting vs boss+2groups NP.

I enter 101... I BARELY can kill a single group of monsters, usually with resurrection scrolls.

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