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Quality over Quantity: Fix Bugs!

This site so far has a lot of small ball.

Let's just cut to the primary issue: The feedback loop isn't closed. We can barely communicate with Nexon US. In the past, they have blatantly said that they can barely communicate with the design team. That doesn't make sense.

I would like to see a large round of bug hunting before we have cosmetic interface changes that nonetheless consume developer time. For example, I don't think anyone was *really* complaining about the storage issues. The new warehouse doesn't really add to the gameplay. All it really did was make ppl complain about the fee and loss of "on merc" storage. We'll be seeing more about that in two weeks, I'm sure.

Nexon needs to take the history and turn it into useable lessons learned. We had successful monster invasions years ago (spread in all towns to reduce lag, not aggressive so ppl could team and deal with lag, mix of common cheaper loot and boss expensive loot). Why are they reinventing the wheel on that with a feedback thread?

D , 06.07.2014, 16:56
Idea status: rejected

Comments

Superuser, 12.07.2014, 03:43
Thank you for sharing your thoughts.
Since it's not a specific bug report or feature idea I'm closing this topic.
You might consider using the official AO forum to discuss broader ideas.
Thanks again for posting.

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